8 lines
140 B
V Shell
8 lines
140 B
V Shell
|
#version 120
|
||
|
|
||
|
varying vec2 texcoord;
|
||
|
|
||
|
void main() {
|
||
|
gl_Position = ftransform();
|
||
|
texcoord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).xy;
|
||
|
}
|