32 lines
1.1 KiB
Markdown
32 lines
1.1 KiB
Markdown
# ɅEON 199X
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A Minecraft demake shader and my fork of [SlinkousArt's Aeon Shader](https://github.com/slinkousart/aeon),
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aimed at providing a variety of effects in the vein of its parent project.
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## Features
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- Affine Texture Warping
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- Chromatic Aberration
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- Color depth reduction
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- Depth of Field
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- Dithering
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- Downscaling
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- Horizontal Blur
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- Interlacing
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- Monochrome Mode & Palettes
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- Scanlines
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- Screen-Space Vertex Warping
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- World Curvature
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## Screenshots
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![Default preset with DoF](https://github.com/sleeplessval/aeon/assets/73970075/d2022abe-f39a-4e3d-a0d7-5b6d62147d9f)
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![DOS preset](https://github.com/sleeplessval/aeon/assets/73970075/7ced7d92-b032-4b5c-b314-d6fce4b0ed41)
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![N64 preset](https://github.com/user-attachments/assets/589d0405-9cb9-4944-9e71-d8db9fc560d4)
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![GameBoy preset](https://github.com/user-attachments/assets/7c5a2f50-f2ee-45f2-8f15-01ce8ce8bcaa)
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## Acknowledgements
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- [Alex Charlton's post "Dithering on the GPU"](http://alex-charlton.com/posts/Dithering_on_the_GPU/).
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- [BSL Shaders by CaptainTatsu](https://bitslablab.com/bslshaders/). Combining downscale with dithering is the reason I forked a shader in the first place.
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